In this course we will learn how to use more sophisticated tools in Cinema 4D to create complex models, better lighting, advanced texturing, more photorealistic renders and better scene optimising. We will also take a first look at Mograph, C4D's motion graphics power tools.
Who Should Attend: This Course is aimed at the user that already knows their way around C4D, but want's to start creating more complex models, animations and renders.
Prerequisites:
- Practical working knowledge of Mac OS X or Windows.
- Basic working knowledge of Cinema 4D (Equivalent to beginners course).
- A good understanding of Photoshop and Illustrator would be beneficial.
Course Outline
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Lesson 1: Intermediate
- Lighting
- Creating a light dome
- GI
Lesson 2: Modeling
Lesson 3: Texturing
- advanced materials
- UV mapping
- Baking materials
Lesson 4: Animation
- Re-timing animation (time tracks, xrefs, etc)
- Baking animation (PLA, object, motion clips)
Lesson 5: MoGraph
- Overview (cover the method of mograph)
- Creating clones
- Effectors
- Dealing with text (cloner, motex, fracture)Caching / Baking
- Dynamics
Lesson 6: Rendering
- GI - caches, baking, still, animation
- Physical vs. Standard
- Compositing tags
Lesson 7: Compositing
- External comp tags
- Dealing with 3D data
- Custom render layers
Lesson 8: Customizing C4D
- Preferences vs Scene Settings
- Creating a custom start .c4d file
This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.
Upon registration, the instructor will send along additional information about how to log-on and participate in the class.